| Graphics: Facial Animation  
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Practical and Realistic Facial Wrinkles Animation | 
 |  |  | Jorge Jimenez, Jose I. Echevarria, Christopher Oat and Diego Gutierrez GPU Pro 2, 2011.
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Pre-Integrated Skin Shading | 
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Screen-Space Subsurface Scattering | 
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Real-Time Subsurface Scattering using Shadow Maps | 
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Facial Animation for Mobile GPUs | 
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Advanced Techniques for Realistic Real-Time Skin Rendering | 
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Building an Advanced Facial Expression System | 
  
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