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Game Programming Gems
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GPU Gems
2004

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2005

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2007

ShaderX
2002

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2003

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2004

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2006

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2006

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2008

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2009

GPU Pro
2010

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2011

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2012

Massively Multiplayer Game Development
Massively Multiplayer Game Development 2
Secrets of the Game Business
Introduction to Game Development
GDC Proceedings
Game Developer Magazine
Gamasutra


Graphics: Screenshots


Poster Quality Screenshots

Steve Rabin (Nintendo of America Inc)
Game Programming Gems 4, 2004.

Rendering Print Resolution Screenshots

Alex Vlachos and Evan Hart (ATI Research)
Game Programming Gems 2, 2001.
Abstract: This article proposes a solution of breaking the task into rendering several smaller subimages. These subimages can then be pasted together to form a screen shot of arbitrary resolution. This article focuses on the projection matrix tricks required to do this seamlessly.

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