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Graphics: Special Effects - Depth of Field


Real-time Depth-of-Field Implemented with a Postprocessing-Only Technique

David Gillham
ShaderX5, 2006.

Depth of Field: A Survey of Techniques

Joe Demers (NVIDIA)
GPU Gems, 2004.

Advanced Depth of Field

Thorsten Scheuermann (ATI Research)
ATI Technology Papers & Presentations (GDC 2004).

Real-Time Depth of Field Simulation

Guennadi Riguer, Natalya Tatarchuk and John Isidoro
ShaderX2, 2003.

 
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Game
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Mathematics
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AI Game
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