| Graphics: Direct3D  
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Porting Code between Direct3D9 and OpenGL 2.0 | 
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Practical Thread Rendering for DirectX 9 | 
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Deferred Shading with Multisampling Anti-Aliasing in DirectX 10 | 
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Fast Evaluation of Subdivision Surfaces on Direct3D 10 Graphics Hardware | 
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Post-Tonemapping Resolve for High Quality HDR Antialiasing in D3D10 | 
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Robust Order-Independent Transparency via Reverse Depth Peeling in DirectX 10 | 
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Shaders Gone Mobile Porting from Direct3D 9.0 to Open GL ES 2.0 | 
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AMD DirectX 10 Performance Tools and Techniques | 
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Morph Target Animation Using DirectXMorph | 
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Tips and Tricks for D3DX Effects Based Renderer | 
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Case Study: Designing a Shader Subsystem for a Next-Gen Graphics Engine | 
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Dynamic Branching on Non-PS3.0 Hardware | 
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GPU Performance of DirectX 9 Per-Fragment Operations Revisited | 
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3.0 Shaders (GDC2005 D3D Tutorial) | 
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Optimizing DirectX Graphics (GDC2005 D3D Tutorial) | 
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Advanced in Real-Time Skin Rendering (GDC2005 D3D Tutorial) | 
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Making Pretty Pictures with D3D (GDC2005 D3D Tutorial) | 
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Far Cry and DirectX (GDC2005 D3D Tutorial) | 
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Batching 4EVA (GDC2005 D3D Tutorial) | 
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Direct3D API Issues: Instancing and Floating-Point Specials (GDC2005 D3D Tutorial) | 
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Special Effects in Direct3D (GDC2005 D3D Tutorial) | 
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Optimizing Dx9 Vertex Shaders for Software Vertex Processing | 
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Software Shaders and DirectX DLL Implementation | 
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An Extensible Direct3D Resource Management System | 
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In-Depth Performance Analyses of DirectX9 Shading Hardware Concerning Pixel Shader and Texture Performance | 
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New RenderMonkey features for DirectX and OpenGL Shader Development | 
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Direct3D Shader Models (GDC2004 D3D Tutorial) | 
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Direct3D Optimizations (GDC2004 D3D Tutorial) | 
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Deferred Shading (GDC2004 D3D Tutorial) | 
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Performance Optimization Techniques for ATI Graphics Hardware with DirectX?.0  | 
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All About Antialiasing (GDC2004 D3D Tutorial) | 
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Optimization for DirectX9 Graphics (GDC2004 D3D Tutorial) | 
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GPU-Assisted Rendering Techniques (GDC2004 D3D Tutorial) | 
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Optimizations and Star Wars Galaxies (GDC2004 D3D Tutorial) | 
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Real Time Skin Rendering (GDC2004 D3D Tutorial) | 
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Introduction to the DirectX 9 High Level Shading Language | 
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Introduction to the vs_3_0 and ps_3_0 Shader Models | 
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Advanced lighting and shading with Direct3D 9 | 
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Shadow Mapping with Direct3D 9 | 
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Advanced Image Processing with DirectX 9 Pixel Shaders | 
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Image Effects with DirectX 9 Pixel Shaders | 
  
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