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GPU Gems
2004

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2005

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2007

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2002

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2003

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2004

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2006

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2006

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2008

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2009

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2010

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2011

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2012

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Graphics: Direct3D


Porting Code between Direct3D9 and OpenGL 2.0

Wojciech Sterna
GPU Pro, 2010.

Practical Thread Rendering for DirectX 9

David Pangerl
GPU Pro, 2010.

Deferred Shading with Multisampling Anti-Aliasing in DirectX 10

Nicolas Thibieroz
ShaderX7, 2009.

Fast Evaluation of Subdivision Surfaces on Direct3D 10 Graphics Hardware

Gy�rgy Antal and L�szl?Szirmay-Kalos
ShaderX6, 2008.

Post-Tonemapping Resolve for High Quality HDR Antialiasing in D3D10

Emil Persson
ShaderX6, 2008.

Robust Order-Independent Transparency via Reverse Depth Peeling in DirectX 10

Nick Thibieroz
ShaderX6, 2008.

Shaders Gone Mobile Porting from Direct3D 9.0 to Open GL ES 2.0

Mikey Wetzel
ShaderX6, 2008.

AMD DirectX 10 Performance Tools and Techniques

Jonathan Zarge, Seth Sowerby and Guennadi Riguer
ShaderX6, 2008.

Morph Target Animation Using DirectXMorph

Christian Kleinhuis
ShaderX4, 2006.

Tips and Tricks for D3DX Effects Based Renderer

Aras Pranckevic�ius
ShaderX4, 2006.

Case Study: Designing a Shader Subsystem for a Next-Gen Graphics Engine

Wolfgang Engel
ShaderX4, 2006.

Dynamic Branching on Non-PS3.0 Hardware

Emil Persson
ShaderX4, 2006.

GPU Performance of DirectX 9 Per-Fragment Operations Revisited

Mike EiBelle
ShaderX4, 2006.

3.0 Shaders (GDC2005 D3D Tutorial)

Jason Mitchell(ATI Research)
ATI Technology Papers & Presentations, GDC 2005.

Optimizing DirectX Graphics (GDC2005 D3D Tutorial)

Richard Huddy (ATI Research)
ATI Technology Papers & Presentations, GDC 2005.

Advanced in Real-Time Skin Rendering (GDC2005 D3D Tutorial)

Natalya Tatarchuk (ATI Research)
ATI Technology Papers & Presentations, GDC 2005.

Making Pretty Pictures with D3D (GDC2005 D3D Tutorial)

Alex Evans (Lionhead Studios)
ATI Technology Papers & Presentations, GDC 2005.

Far Cry and DirectX (GDC2005 D3D Tutorial)

Carsten Wenzel (Crytek)
ATI Technology Papers & Presentations, GDC 2005.

Batching 4EVA (GDC2005 D3D Tutorial)

Matthias M. Wloka (NVIDIA)
PDF available, NVIDIA GDC Presentations, 2005.

Direct3D API Issues: Instancing and Floating-Point Specials (GDC2005 D3D Tutorial)

Cem Cebenoyan (NVIDIA)
PDF available, NVIDIA GDC Presentations, 2005.

Special Effects in Direct3D (GDC2005 D3D Tutorial)

Greg James (NVIDIA)
PDF available, NVIDIA GDC Presentations, 2005.

Optimizing Dx9 Vertex Shaders for Software Vertex Processing

Kent F. Knox
ShaderX3, 2004.

Software Shaders and DirectX DLL Implementation

Nicolas Capens
ShaderX3, 2004.

An Extensible Direct3D Resource Management System

Wessam Bahnassi
ShaderX3, 2004.

In-Depth Performance Analyses of DirectX9 Shading Hardware Concerning Pixel Shader and Texture Performance

Joachim Diepstraten and Mike EiBele
ShaderX3, 2004.

New RenderMonkey features for DirectX and OpenGL Shader Development

Natalya Tatarchuk (ATI Research)
ATI Technology Papers & Presentations (GDC 2004).

Direct3D Shader Models (GDC2004 D3D Tutorial)

Jason Mitchell(ATI Research)
ATI Technology Papers & Presentations (GDC 2004).

Direct3D Optimizations (GDC2004 D3D Tutorial)

Richard Huddy (ATI Research)
ATI Technology Papers & Presentations (GDC 2004).

Deferred Shading (GDC2004 D3D Tutorial)

Shawn Hargreaves (Climax)
ATI Technology Papers & Presentations (GDC 2004).

Performance Optimization Techniques for ATI Graphics Hardware with DirectX?.0

Guennadi Riguer (ATI Research)
ATI Technology Papers & Presentations, 2004.

All About Antialiasing (GDC2004 D3D Tutorial)

Sim Dietrich (NVIDIA)
PDF available, NVIDIA GDC Presentations, 2004.

Optimization for DirectX9 Graphics (GDC2004 D3D Tutorial)

Ashu Rege (NVIDIA)
PDF available, NVIDIA GDC Presentations, 2004.

GPU-Assisted Rendering Techniques (GDC2004 D3D Tutorial)

Matthias M. Wloka (NVIDIA)
PDF available, NVIDIA GDC Presentations, 2004.

Optimizations and Star Wars Galaxies (GDC2004 D3D Tutorial)

Jeff Grills (Sony Online Entertainment)
ATI Technology Papers & Presentations (GDC 2004).

Real Time Skin Rendering (GDC2004 D3D Tutorial)

David Gosselin (ATI Research)
ATI Technology Papers & Presentations (GDC 2004).

Introduction to the DirectX 9 High Level Shading Language

Jason L. Mitchell and Craig Peeper
ShaderX2, 2003.

Introduction to the vs_3_0 and ps_3_0 Shader Models

Nicolas Thibieroz, Kristof Beets and Aaron Burton
ShaderX2, 2003.

Advanced lighting and shading with Direct3D 9

Michal Valient
ShaderX2, 2003.

Shadow Mapping with Direct3D 9

Michal Valient
ShaderX2, 2003.

Advanced Image Processing with DirectX 9 Pixel Shaders

Jason L. Mitchell, Marwan Y. Ansari and Evan Hart
ShaderX2, 2003.

Image Effects with DirectX 9 Pixel Shaders

Marwan Y. Ansari
ShaderX2, 2003.

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