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	|   |   | Massively Multiplayer Game Development 234 Articles, Edited by Thor Alexander, 2005.
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 MMP Design Techniques
 
 
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Virtual Worlds: Why People Play | 
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The Three Thirties of MMP Game Design | 
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Balancing Gameplay for Thousands of Your Harshest Critics | 
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Power by the People: User-Creation in Online Games | 
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Games Within Games: Graph Theory for Designers-Part 1 | 
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Worlds Within Worlds: Graph Theory for Designers-Part 2 | 
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Guild Management Tools for a Successful MMP Game | 
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A Stock Exchange-Inspired Commerce System | 
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Alternatives to the Character Grind | 
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Telling Stories in Online Games | 
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Great in Theory: Examining the Gap Between System Design Theory and Reality | 
 
 
 
 MMP Engineering Techniques
 
 
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Automated Testing for Online Games | 
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Massively Multiplayer Scripting Systems | 
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Real-World MMO Object Sharing | 
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MMP Server Cluster Architecture | 
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Massively Multiplayer Games Using a Distributed Services Approach | 
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Metrics Collection and Analysis | 
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Delta-Compression for Heterogeneous Data Transfer | 
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Architecture and Techniques for an MMORTS | 
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Animated Procedural Skies | 
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Time and Event Synchronization Across an MMP Server Farm | 
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Anti-Cheat Mechanisms for Massively Multiplayer Games | 
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The Quest for Holy Scale-Part 1: Large-Scale Computing | 
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The Quest for Holy Scale-Part 2: P2P Continuum | 
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Optimization Techniques for Rendering Massive Quantities of Mesh Deformed Characters in Real-Time | 
 
 
 
 MMP Production Techniques
 
 
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Large-Scale Project Management | 
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Effective Quality Assurance-How to Manage Developers | 
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Small Fish in a Big Pond: How Small Developers and Publishers Can Succeed in Promoting Their MMP Game | 
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Managing and Growing an MMOG as a Service | 
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Community Management: Do's and Don'ts from Those Who've Done Them | 
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Important Features to Attract and Retain Guilds | 
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Techniques for Providing Online Support for Massively Multiplayer Games | 
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Asian Game Markets and Game Development-Mass Market for MMP Games | 
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