| 
	
	|   |   | Massively Multiplayer Game Development38 Articles, Edited by Thor Alexander, 2003.
 |  
 Survey of Lowest Known Online Prices
	Used Only Amazon.com Note: Free shipping
	Used Only BarnesAndNoble.com
 
 
 MMP Design Techniques
 
 
|  |  | 
Toontown Online: Building Massively Multiplayer Games for the Masses | 
 | 
Everybody Needs Somebody: Practical Advice for Encouraging Cooperative Play in Online Virtual Worlds | 
 | 
Game Balance for Massively Multiplayer Games | 
 | 
Game Balance and AI Using Payoff Matrices | 
 | 
Describing Game Behavior with Use Cases | 
 | 
Using a Hit Point to Coin Conversion Factor | 
 | 
Designing Massively Multiplayer Games for Narrative Investment | 
 | 
Customer Support and Player Reputation: It�s All About Trust | 
 
 
 
 MMP Architecture
 
 
 | 
Building a Massively Multiplayer Game Simulation Framework, Part 1: Structural Modeling | 
 | 
Building a Massively Multiplayer Game Simulation Framework, Part 2: Behavioral Modeling | 
 | 
Creating a �Safe Sandbox?for Game Scripting | 
 | 
Unit Testing for Massively Multiplayer Games | 
 | 
Using the Twisted Framework for MMP Service Integration | 
 | 
Beyond 2: An Open-Source Platform for Virtual Worlds | 
 | 
Parallel-State Machines for Believable Characters | 
 | 
Observer/Observable Design Pattern for MMP Game Architectures | 
 
 
 
 Server-Side Development
 
 
 | 
Seamless Servers: The Case For and Against | 
 | 
Server-Side Object Refresh Rates | 
 | 
MMP Server Development and Maintenance | 
 | 
Small Portals: Tapping into MMP Worlds via Wireless Devices | 
 | 
Precise Game Event Broadcasting with Python | 
 | 
Considerations for Movement and Physics in MMP Games | 
 
 
 
 Client-Side Development
 
 
 | 
Client-Side Movement Prediction | 
 | 
Keep it Smooth: Asynchronous Clients and Time Travel | 
 | 
Procedural Worlds: Avoiding the Data Explosion | 
 | 
Writing a Fast, Efficient, Fixed-Size Object Allocator | 
 | 
Texture-Based 3D Character Customization | 
 | 
Unique Challenges of Console MMP Games | 
 
 
 
 Database Techniques
 
 
 | 
Relational Database Management Systems Primer | 
 | 
Leveraging Relational Database Management Systems to Data-Drive MMP Gameplay | 
 | 
Data-Driven Systems for MMP Games | 
 | 
Managing Game State Data Using a Database | 
 
 
 
 Game Systems
 
 
 | 
From Raw Material to Final Product: Life in a Social Economy | 
 | 
Player Housing-My House Is Your House | 
 | 
Social Game Systems: Cultivating Player Socialization and Providing Alternate Routes to Game Rewards | 
 | 
Designing a Flexible Guild Creation and Management Command Set | 
 | 
Building a Reputation System: Hatred, Forgiveness, and Surrender in Neverwinter Nights | 
 | 
City-State Governments-Their Roles in Online Communities | 
   |