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Graphics: Special Effects - Pyrotechnics


Per-Pixel Lit, Light Scattering Smoke

Aurelio Reis
ShaderX5, 2006.

Cartoon Fire Effects Using OpenGL ES 2.0

David Minor
ShaderX5, 2006.

Gridless Controllable Fire

Neeharika Adabala, Charles Hughes (University of Central Florida)
Game Programming Gems 5, 2005.

Powerful Explosion Effects Using Billboard Particles

Steve Rabin (Nintendo of America Inc)
Game Programming Gems 5, 2005.

Fire in the "Vulcan" Demo

Hubert Nguyen (NVIDIA)
GPU Gems, 2004.

Real-Time Glow

Greg James (NVIDIA) and John O’Rorke (Monolith Productions)
GPU Gems, 2004.

Heat and Haze Post-Processing Effects

Chris Oat, Natalya Tatarchuck (ATI Research)
Game Programming Gems 4, 2004.

 
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Game
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"Comprehensive math book for games"
Mathematics
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"Newest AI techniques from commercial games"
AI Game
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