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GPU Gems
2004

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2005

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2007

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2002

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2003

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2004

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2006

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2006

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2008

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2009

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2010

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2011

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2012

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Graphics: Special Effects - Advanced Materials


Real-Time Simulation and Rendering of 3D Fluids

Keenan Crane (University of Illinois at Urbana-Champaign), Ignacio Llamas, Sarah Tariq (NVIDIA Corporation)
GPU Gems 3, 2007.

Real-Time Caustics by GPU

Masahiko Nitanda
ShaderX4, 2006.

True-to-Life Real-Time Animation of Shallow Water on Today�s GPUs

Yung-feng Chi
ShaderX4, 2006.

Advanced in Real-Time Skin Rendering (GDC2005 D3D Tutorial)

Natalya Tatarchuk (ATI Research)
ATI Technology Papers & Presentations, GDC 2005.

Special Effects in Direct3D (GDC2005 D3D Tutorial)

Greg James (NVIDIA)
PDF available, NVIDIA GDC Presentations, 2005.

Effective Water Simulation from Physical Models

Mark Finch (Cyan Worlds)
GPU Gems, 2004.

Rendering Water Caustics

Juan Guardado (NVIDIA) and Daniel S�nchez-Crespo (Universitat Pompeu Fabra / Novarama Technology)
GPU Gems, 2004.

Skin in the "Dawn" Demo

Curtis Beeson and Kevin Bjorke (NVIDIA)
GPU Gems, 2004.

Real-Time Approximations to Subsurface Scattering

Simon Green (NVIDIA)
GPU Gems, 2004.

Ambient Occlusion

Matt Pharr and Simon Green (NVIDIA)
GPU Gems, 2004.

A Simulation of Thermal Imaging

O�dell Hicks
ShaderX3, 2004.

Real-Time Texture-Space Skin Rendering

David R. Gosselin, Pedro V. Sander, and Jason L. Mitchell
ShaderX3, 2004.

Hardware-Accelerated Charcoal Rendering

Markus Nuebel
ShaderX3, 2004.

Hair Rendering and Shading

Thorsten Scheuermann
ShaderX3, 2004.

Rendering Rainbows

Clint S. Brewer
ShaderX3, 2004.

Real-Time Skin Rendering on Graphics Hardware

Pedro V. Sander, David Gosselin, Jason L. Mitchell (ATI Research)
ATI Technology Papers & Presentations (SIGGRAPH 2004).

Practical Real-Time Hair Rendering and Shading

Thorsten Scheuermann (ATI Research)
ATI Technology Papers & Presentations (SIGGRAPH 2004).

Real Time Skin Rendering (GDC2004 D3D Tutorial)

David Gosselin (ATI Research)
ATI Technology Papers & Presentations (GDC 2004).

Hair Rendering and Shading

Thorsten Scheuermann (ATI Research)
ATI Technology Papers & Presentations (GDC 2004).

Phat Lewt: Drawing a Diamond

David Gosselin (ATI Research)
ATI Technology Papers & Presentations (GDC 2004).

Cinematic Effects II: The Revenge

Kevin Bjorke (NVIDIA)
PDF/Movie available, NVIDIA GDC Presentations, 2004.

Next-Gen Special Effects Showcase: How to Render a Real Rainbow

Clint Brewer (NVIDIA)
PDF/Movie available, NVIDIA GDC Presentations, 2004.

Next-Gen Special Effects Showcase: BloodShader - Real-Time Adaptive Animation

Kevin Meyers (NVIDIA)
PDF/Movie available, NVIDIA GDC Presentations, 2004.

GPU Water Simulation with PS 3.0

Jeremy Zelsnack (NVIDIA)
PDF/Movie available, NVIDIA GDC Presentations, 2004.

Drops of Water - and Texture Sprites

Sylvain Lefebvre
ShaderX2, 2003.

Advanced Water Effects

Kurt Pelzer
ShaderX2, 2003.

Meshuggah's Effects explained

Carsten Wenzel
ShaderX2, 2003.

Layered Car Paint Shader

Chris Oat, Natalya Tatarchuk, John Isidoro
ShaderX2, 2003.

Hatching, Stroke Styles & Pointillism

Kevin Buchin and Maike Walther
ShaderX2, 2003.

Rendering Ocean Water

John Isidoro, Alex Vlachos, Chris Brennan
ShaderX, 2002.

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