| Graphics: Special Effects - Advanced Materials  
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Real-Time Simulation and Rendering of 3D Fluids | 
 |  |  | Keenan Crane (University of Illinois at Urbana-Champaign), Ignacio Llamas, Sarah Tariq (NVIDIA Corporation) GPU Gems 3, 2007.
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Real-Time Caustics by GPU | 
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True-to-Life Real-Time Animation of Shallow Water on Today�s GPUs | 
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Advanced in Real-Time Skin Rendering (GDC2005 D3D Tutorial) | 
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Special Effects in Direct3D (GDC2005 D3D Tutorial) | 
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Effective Water Simulation from Physical Models | 
 |  |  | Juan Guardado (NVIDIA) and Daniel S�nchez-Crespo (Universitat Pompeu Fabra / Novarama Technology) GPU Gems, 2004.
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Real-Time Approximations to Subsurface Scattering | 
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A Simulation of Thermal Imaging | 
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Real-Time Texture-Space Skin Rendering | 
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Hardware-Accelerated Charcoal Rendering | 
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Hair Rendering and Shading | 
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Real-Time Skin Rendering on Graphics Hardware | 
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Practical Real-Time Hair Rendering and Shading | 
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Real Time Skin Rendering (GDC2004 D3D Tutorial) | 
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Hair Rendering and Shading | 
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Phat Lewt: Drawing a Diamond | 
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Cinematic Effects II: The Revenge | 
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Next-Gen Special Effects Showcase: How to Render a Real Rainbow | 
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Next-Gen Special Effects Showcase: BloodShader - Real-Time Adaptive Animation | 
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GPU Water Simulation with PS 3.0 | 
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Drops of Water - and Texture Sprites | 
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Meshuggah's Effects explained | 
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Hatching, Stroke Styles & Pointillism | 
  
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