Home    General Programming    Artificial Intelligence    Math    Physics    Graphics    Networking    Audio Programming   
Audio/Visual Design    Game Design    Production    Business of Games    Game Studies    Conferences    Schools    Contact   
Home
General Programming
Artificial Intelligence
Mathematics
Physics
Graphics
Networking
Audio Programming
Audio/Visual Design
Game Design
Production
Business of Games
Game Studies
Conferences
Schools
Contact
Game Programming Gems
Game Programming Gems 2
Game Programming Gems 3
Game Programming Gems 4
Game Programming Gems 5
Game Programming Gems 6
Game Programming Gems 7
AI Game Programming Wisdom
AI Game Programming Wisdom 2
AI Game Programming Wisdom 3
AI Game Programming Wisdom 4
GPU Gems
2004

GPU Gems 2
2005

GPU Gems 3
2007

ShaderX
2002

ShaderX2
2003

ShaderX3
2004

ShaderX4
2006

ShaderX5
2006

ShaderX6
2008

ShaderX7
2009

GPU Pro
2010

GPU Pro 2
2011

GPU Pro 3
2012

Massively Multiplayer Game Development
Massively Multiplayer Game Development 2
Secrets of the Game Business
Introduction to Game Development
GDC Proceedings
Game Developer Magazine
Gamasutra


GPU Gems 3
41 Articles, Edited by Hubert Nguyen, 2007.


Survey of Lowest Known Online Prices
$54.59 (22% off) Amazon.com Note: Free shipping
$69.99 (0% off) BarnesAndNoble.com


Geometry

Generating Complex Procedural Terrains Using the GPU

Ryan Geiss (NVIDIA Corporation)
GPU Gems 3, 2007.

Animated Crowd Rendering

Bryan Dudash (NVIDIA Corporation)
GPU Gems 3, 2007.

DirectX 10 Blend Shapes: Breaking the Limits

Tristan Lorach (NVIDIA Corporation)
GPU Gems 3, 2007.

Next-Generation SpeedTree Rendering

Alexander Kharlamov, Iain Cantlay, Yury Stepanenko (NVIDIA Corporation)
GPU Gems 3, 2007.

Generic Adaptive Mesh Refinement

Tamy Boubekeur, Christophe Schlick (University of Bordeaux)
GPU Gems 3, 2007.

GPU-Generated Procedural Wind Animations for Trees

Renaldas Zioma (Electronic Arts/Digital Illusions CE)
GPU Gems 3, 2007.

Point-Based Visualization of Metaballs on a GPU

Kees van Kooten, Gino van den Bergen (Playlogic Game Factory), Alex Telea (Eindhoven University of Technology)
GPU Gems 3, 2007.




Lights and Shadows

Summed-Area Variance Shadow Maps

Andrew Lauritzen (University of Waterloo)
GPU Gems 3, 2007.

Interactive Cinematic Relighting with Global Illumination

Fabio Pellacini (Dartmouth College), Milos Hasan, Kavita Bala (Cornell University)
GPU Gems 3, 2007.

Parallel-Split Shadow Maps on Programmable GPUs

Fan Zhang, Hanqiu Sun (The Chinese University of Hong Kong), Oskari Nyman (Helsinki University of Technology)
GPU Gems 3, 2007.

Efficient and Robust Shadow Volumes Using Hierarchical Occlusion Culling and Geometry Shaders

Martin Stich (Mental Images), Carsten W�chter, Alexander Keller (Ulm University)
GPU Gems 3, 2007.

High-Quality Ambient Occlusion

Jared Hoberock, Yuntao Jia (University of Illinois at Urbana-Champaign)
GPU Gems 3, 2007.

Volumetric Light Scattering as a Post-Process

Kenny Mitchell (Electronic Arts)
GPU Gems 3, 2007.




Rendering

Advanced Techniques for Realistic Real-Time Skin Rendering

Eugene d'Eon, David Luebke (NVIDIA Corporation)
GPU Gems 3, 2007.

Playable Universal Capture

George Borshukov, Jefferson Montgomery, John Hable (Electronic Arts)
GPU Gems 3, 2007.

Vegetation Procedural Animation and Shading in Crysis

Tiago Sousa (Crytek)
GPU Gems 3, 2007.

Robust Multiple Specular Reflections and Refractions

Tam�s Umenhoffer, BL�szl?Szirmay-Kalos (Budapest University of Technology and Economics), Gustavo Patow (University of Girona)
GPU Gems 3, 2007.

Relaxed Cone Stepping for Relief Mapping

Fabio Policarpo (Perpetual Entertainment), Manuel M. Oliveira (Instituto de Inform�tica-UFRGS)
GPU Gems 3, 2007.

Deferred Shading in Tabula Rasa

Rusty Koonce (NCsoft Corporation)
GPU Gems 3, 2007.

GPU-Based Importance Sampling

Mark Colbert (University of Central Florida), Jaroslav Kr�iv�nek (Czech Technical University in Prague)
GPU Gems 3, 2007.




Image Effects

True Impostors

Eric Risser (University of Central Florida)
GPU Gems 3, 2007.

Baking Normal Maps on the GPU

Diogo Teixeira (Move Interactive)
GPU Gems 3, 2007.

High-Speed, Off-Screen Particles

Iain Cantlay (NVIDIA Corporation)
GPU Gems 3, 2007.

The Importance of Being Linear

Larry Gritz, Eugene d'Eon (NVIDIA Corporation)
GPU Gems 3, 2007.

Rendering Vector Art on the GPU

Charles Loop, Jim Blinn (Microsoft Research)
GPU Gems 3, 2007.

Object Detection by Color: Using the GPU for Real-Time Video Image Processing

Ralph Brunner, Frank Doepke, Bunny Laden (Apple)
GPU Gems 3, 2007.

Motion Blur as a Post-Processing Effect

Gilberto Rosado (Rainbow Studios)
GPU Gems 3, 2007.

Practical Post-Process Depth of Field

Earl Hammon, Jr. (Infinity Ward)
GPU Gems 3, 2007.




Physics Simulation

Real-Time Rigid Body Simulation on GPUs

Takahiro Harada (University of Tokyo)
GPU Gems 3, 2007.

Real-Time Simulation and Rendering of 3D Fluids

Keenan Crane (University of Illinois at Urbana-Champaign), Ignacio Llamas, Sarah Tariq (NVIDIA Corporation)
GPU Gems 3, 2007.

Fast N-Body Simulation with CUDA

Lars Nyland, Mark Harris (NVIDIA Corporation), Jan Prins (University of North Carolina at Chapel Hill)
GPU Gems 3, 2007.

Broad-Phase Collision Detection with CUDA

Scott Le Grand (NVIDIA Corporation)
GPU Gems 3, 2007.

LCP Algorithms for Collision Detection Using CUDA

Peter Kipfer (Havok)
GPU Gems 3, 2007.

Signed Distance Fields Using Single-Pass GPU Scan Conversion of Tetrahedra

Kenny Erleben (University of Copenhagen), Henrik Dohlmann (3Dfacto R&D)
GPU Gems 3, 2007.




GPU Computing

Fast Virus Signature Matching on the GPU

Elizabeth Seamans (Juniper Networks), Thomas Alexander (Polytime)
GPU Gems 3, 2007.

AES Encryption and Decryption on the GPU

Takeshi Yamanouchi,(SEGA Corporation)
GPU Gems 3, 2007.

Efficient Random Number Generation and Application Using CUDA

Lee Howes, David Thomas (Imperial College London)
GPU Gems 3, 2007.

Imaging Earth's Subsurface Using CUDA

Bernard Deschizeaux, Jean-Yves Blanc (CGGVeritas)
GPU Gems 3, 2007.

Parallel Prefix Sum (Scan) with CUDA

Mark Harris (NVIDIA Corporation)
GPU Gems 3, 2007.

Incremental Computation of the Gaussian

Ken Turkowski (Adobe Systems)
GPU Gems 3, 2007.

Using the Geometry Shader for Compact and Variable-Length GPU Feedback

Franck Diard (NVIDIA Corporation)
GPU Gems 3, 2007.

13% off discount
"Latest from a must have series"
Game
Programming
Gems 7



"Cutting-edge graphics techniques"
GPU Pro 3


"Newest AI techniques from commercial games"
AI Game
Programming
Wisdom 4




ugg boots clearance canada goose cyber monday moncler outlet
Home