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Contact: Steve Rabin


Steve is a Principal Software Engineer at Nintendo of America, where he researches new techniques for Nintendo's next generation systems, architects new development tools, and supports Nintendo developers. Before Nintendo, Steve worked primarily as an AI engineer at several Seattle start-ups including Gas Powered Games, WizBang Software Productions, and Surreal Software. He organized and edited the AI Game Programming Wisdom series of books, the book Introduction to Game Development, and has over a dozen articles published in the Game Programming Gems series. He's spoken at the AIIDE conference at Stanford, the Game Developers Conference, and numerous Nintendo development conferences in North America and Europe. He organized the two-day AI Summit at GDC 2009 and has moderated the GDC AI roundtables. Steve also founded and manages the professional group known as the AI Game Programmers Guild. He is an instructor for the Game Development Certificate Program through the University of Washington Extension and is also an instructor at the DigiPen Institute of Technology. Steve earned a B.S. in Computer Engineering and an M.S. in Computer Science, both from the University of Washington.

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