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Contact: Steve Rabin


Steve is a Senior Software Engineer at Nintendo of America, where he researches new techniques for Nintendo's next generation systems, contributes to SDKs, and supports Nintendo developers. Before Nintendo, Steve worked primarily as an AI engineer at several Seattle start-ups including Gas Powered Games, WizBang Software Productions, and Surreal Software. He organized and edited the AI Game Programming Wisdom series of books, the book Introduction to Game Development, and has over a dozen articles published in the Game Programming Gems series. He's spoken at the Game Developers Conference as well as local IGDA gatherings. Steve is an instructor for the Game Development Certificate Program through the University of Washington Extension and is also an instructor at the DigiPen Institute of Technology. Steve earned a B.S. in Computer Engineering and a M.S. in Computer Science, both from the University of Washington.

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