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	|   |   | Graphics Programming Methods34 Articles, Edited by Jeff Lander, 2003.
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 Animation
 
 
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Simulating and Rendering Particle Systems | 
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Real-Time Animation of Trees | 
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Real-Time Multiresolution Dynamics of Deeply Hierarchical Bodies | 
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Scripted Bodies and Spline-Driven Animation | 
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Collision Detection of Deformable Volumetric Meshes | 
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Building an Advanced Facial Expression System | 
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Inverse Dynamic Displacement Constraints in Real-Time Cloth and Soft-Body Models | 
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Resolution of the Inverse Kinematic of an Articulated Structure Using the Jacobian Pseudo-Inverse | 
 
 
 
 Geometry
 
 
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Automatic Parameterizations on the Cube | 
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Filling Texture Holes Using the Euclidean Distance Map | 
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A Fast All-Interger Ellipse Discretization Algorithm | 
 |  |  | Tony Barrera (Barrera Kristiansen AB), Anders Hast (Creative Media Lab, University of G�vle), and Ewert Bengtsson (Center for Image Analysis, Uppsala University) Graphics Programming Methods, 2003.
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A Fast and Simple All-Interger Parametric Line | 
 |  |  | Tony Barrera (Barrera Kristiansen AB), Anders Hast (Creative Media Lab, University of G�vle), and Ewert Bengtsson (Center for Image Analysis, Uppsala University) Graphics Programming Methods, 2003.
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An Easy-to-Code Smoothing Algorithm for 3D Reconstructed Surfaces | 
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Higher-Order Surfaces Using Curved Point-Normal (PN) Triangles | 
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Building a Flexible Terrain Engine for the Future | 
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Visible Terrain Grid Determination Using the Frustum | 
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Real-Time Generation and Rendering of 3D Planets | 
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k-D Tree Face Portals with Solid Geometry | 
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A Framework for Rapid 3D Level Design Using MAXScript Code Generation | 
 
 
 
 Rendering
 
 
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A Modified Phong-Blinn Light Model for Shadowed Areas | 
 |  |  | Tony Barrera (Barrera Kristiansen AB), Anders Hast (Creative Media Lab, University of G�vle), and Ewert Bengtsson (Center for Image Analysis, Uppsala University) Graphics Programming Methods, 2003.
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Stochastic Iteration for Nondiffuse Global Illumination | 
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Metropolis Sampling in Random Walk Global Illumination Algorithms | 
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Metropolis Density Estimation | 
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Rendering with Adaptive Integration | 
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Illumination-Based Occlusion Culling | 
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Antialiasing for Bump Maps and a Fast Normalization Trick | 
 |  |  | Tony Barrera (Barrera Kristiansen AB), Anders Hast (Creative Media Lab, University of G�vle), and Ewert Bengtsson (Center for Image Analysis, Uppsala University) Graphics Programming Methods, 2003.
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Fast Setup for Bilinear and Biquadratic Interpolation over Triangles | 
 |  |  | Tony Barrera (Barrera Kristiansen AB), Anders Hast (Creative Media Lab, University of G�vle), and Ewert Bengtsson (Center for Image Analysis, Uppsala University) Graphics Programming Methods, 2003.
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An Effective Implementation of the k-D Trees | 
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Pixel Shader Optimizations for Terrain Rendering | 
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Real-Time Light-Atmosphere Interactions for Outdoor Scenes | 
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Quantization of True-Color Images with Opacity Information | 
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Real-Time Relighting of Compressed Panoramas | 
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An Optimal Dynamic Surface Caching Algorithm | 
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