High Dynamic Range Rendering Using OpenGL Frame Buffer Objects Allen Sherrod (Ultimate Game Programming)Game Programming Gems 6, 2006. Ruby: Dangerous Curves - Effects Breakdown: How'd they do that? Dan Ginsburg (ATI Research)ATI Technology Papers & Presentations (GDC 2005). Deferred Lighting on PS 3.0 with High Dynamic Range Dean CalverShaderX3, 2004.
High Dynamic Range Rendering Using OpenGL Frame Buffer Objects
Ruby: Dangerous Curves - Effects Breakdown: How'd they do that?
Deferred Lighting on PS 3.0 with High Dynamic Range