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Introduction to Game Development
Edited by Steve Rabin, 2005.
Written by over 25 game industry experts.


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Critical Game Studies

A Brief History of Video Games

Robert T. Bakie (Nintendo of America)
Introduction to Game Development, 2005.

Games and Society

Robert T. Bakie (Nintendo of America)
Introduction to Game Development, 2005.

Ludology for Game Developers-An Academic Perspective

Jussi Holopainen (Nokia Research Center), Aki J�rvinen (Veikkaus)
Introduction to Game Development, 2005.




Game Design

Understanding Fun

Noah Falstein (The Inspiracy)
Introduction to Game Development, 2005.

Game Design

Isaac Barry (Radical Entertainment)
Introduction to Game Development, 2005.




Game Programming: Languages and Architecture

Teams and Processes

Noel Llopis (High Moon Studios)
Introduction to Game Development, 2005.

C++, Java, and Scripting Languages

Noel Llopis (High Moon Studios)
Introduction to Game Development, 2005.

Macromedia Flash

Glen Rhodes (Crash!Media Corp.)
Introduction to Game Development, 2005.

Programming Fundamentals

Noel Llopis (High Moon Studios)
Introduction to Game Development, 2005.

Debugging Games

Steve Rabin (Nintendo of America)
Introduction to Game Development, 2005.

Game Architecture

Noel Llopis (High Moon Studios)
Introduction to Game Development, 2005.

Memory and I/O Systems

Noel Llopis (High Moon Studios)
Introduction to Game Development, 2005.




Game Programming: Math, Collision Detection, Physics

Mathematical Concepts

Eric Lengyel (Naughty Dog)
Introduction to Game Development, 2005.

Collision Detection and Resolution

Steve Rabin (Nintendo of America), Bretton Wade (Microsoft)
Introduction to Game Development, 2005.

Real-Time Game Physics

Graham Rhodes (Applied Research Associates, Inc.)
Introduction to Game Development, 2005.




Game Programming: Graphics, Animation, AI, Audio, and Networking

Graphics

Tom Forsyth (RAD Game Tools)
Introduction to Game Development, 2005.

Animation

Tom Forsyth (RAD Game Tools)
Introduction to Game Development, 2005.

Artificial Intelligence: Agents, Architecture, and Techniques

Steve Rabin (Nintendo of America)
Introduction to Game Development, 2005.

Artificial Intelligence: Pathfinding

Syrus Mesdaghi (Dynamic Animation Systems)
Introduction to Game Development, 2005.

Audio Programming

James Boer (Amaze Entertainment)
Introduction to Game Development, 2005.

Networking and Multiplayer

Chuck Walters (Wizards of the Coast )
Introduction to Game Development, 2005.




Audio Video Design and Production

Visual Design

Mark Peasley (Microsoft Games Studio)
Introduction to Game Development, 2005.

3D Modeling

David Johnson (WildTangent)
Introduction to Game Development, 2005.

3D Environments

Jeff Selbig (WildTangent)
Introduction to Game Development, 2005.

2D Textures and Texture Mapping

Tito Pagan (Screenlife)
Introduction to Game Development, 2005.

Surface Effects

David Johnson (WildTangent)
Introduction to Game Development, 2005.

Lighting

Peter Lewis (WildTangent)
Introduction to Game Development, 2005.

Animation

Tito Pagan (Screenlife)
Introduction to Game Development, 2005.

Cinematography

Peter Lewis (WildTangent)
Introduction to Game Development, 2005.

Audio Design and Production

Tommy Tallarico (Tommy Tallarico Studios), Todd M. Fay (Game Audio Network Guild)
Introduction to Game Development, 2005.




Game Production and the Business of Games

Game Production and Project Management

Tom Sloper (Sloperama Productions)
Introduction to Game Development, 2005.

Games Industry Roles and Economics

Kathy Schoback (Infinium Labs)
Introduction to Game Development, 2005.

The Publisher-Developer Relationship

Ed Bartlett (Hive Partners)
Introduction to Game Development, 2005.

Marketing

Sue Bohle (The Bohle Company)
Introduction to Game Development, 2005.

Intellectual Property Content, Law, and Practice

Stephen Rubin, Esquire
Introduction to Game Development, 2005.

Content Regulation

Stephen Rubin, Esquire
Introduction to Game Development, 2005.

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