| Mathematics: Optimizations  
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Solving Systems of Linear Equations Using the Cross Product | 
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Efficient Sequence Indexing for Game Development | 
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Minimax Numerical Approximation | 
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Oblique View Frustums for Mirrors and Portals | 
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Implementing Improved Perlin Noise | 
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Critically Damped Ease-In/Ease-Out Smoothing | 
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Extracting Frustum and Camera Information | 
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Implementing Improved Perlin Noise | 
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A Fast All-Interger Ellipse Discretization Algorithm | 
 |  |  | Tony Barrera (Barrera Kristiansen AB), Anders Hast (Creative Media Lab, University of G�vle), and Ewert Bengtsson (Center for Image Analysis, Uppsala University) Graphics Programming Methods, 2003.
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A Fast and Simple All-Interger Parametric Line | 
 |  |  | Tony Barrera (Barrera Kristiansen AB), Anders Hast (Creative Media Lab, University of G�vle), and Ewert Bengtsson (Center for Image Analysis, Uppsala University) Graphics Programming Methods, 2003.
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Fast Base-2 Functions for Logarithms and Random Number Generation | 
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More Approximations to Trigonometric Functions | 
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Using Bloom Filters to Improve Computational Performance | 
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Fast, Robust Intersection of 3D Line Segments | 
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Inverse Trajectory Determination | 
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The Parallel Transport Frame | 
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Fast Math Using Template Metaprogramming | 
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Polynomial Approximations to Trigonometric Functions | 
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Wavelets: Theory and Compression | 
 Abstract: This article presents a quick algorithm for determining whether an arbitrary cylinder potentially intersects the view frustum (and thus whether the object is visible).| 
A Fast Cylinder-Frustrum Intersection Test | 
  
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