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	|   |   | Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks35 Articles, Edited by Wolfgang Engel, 2002.
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 Introduction to Shader Programming
 
 
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Introduction to Vertex and Pixel Shader Programming | 
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Basic Shader Development with Shader Studio | 
 
 
 
 Vertex Shader Tricks
 
 
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Vertex Decompression using Vertex Shaders | 
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Shadow Volume Extrusion using a Vertex Shader | 
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Character Animation with Direct3D Vertex Shaders | 
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Lighting A Single-Surface Object | 
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Optimizing Software Vertex Shaders | 
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Compendium of Vertex Shader Tricks | 
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Perlin Noise and Returning Results from Shader Programs | 
 
 
 
 Pixel Shader Tricks
 
 
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Blending Textures For Terrain | 
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Image Processing with Pixel Shaders in Direct3D | 
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Hello World - Font Smoothing with Pixel Shaders | 
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Disc or Sphere - Emulate Geometry with Shaders - Impostors | 
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Smooth Lighting with ps.1.4 | 
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Accurate Environment Mapped Reflections and Refractions by Adjusting for Object Distance | 
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UV Flipping Technique to Avoid Repetition | 
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Photo Realistic Faces with Vertex and Pixel Shaders | 
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Non-Photorealistic Rendering with Pixel and Vertex Shaders | 
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Animated Grass with Pixel and Vertex Shaders | 
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Texture Perturbation Effects | 
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Rippling Refractive and Reflective Water | 
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Per-pixel Strand Based Anisotropic Lighting | 
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A Non-Integer Power Function on the Pixel Shader | 
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Bump Mapped BRDF Rendering | 
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Real-Time Simulation and Rendering of Particle Flows | 
 
 
 
 Using 3D Textures with Shaders
 
 
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3D Textures and Pixel Shaders | 
 
 
 
 Engine Design with Shaders
 
 
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First Thoughts on Designing a Shader-Driven Game Engine | 
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Visualization with the Krass?Game-Engine | 
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Designing a Vertex Shader-Driven 3D Engine for the Quake III level and Shader Format | 
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