Real-Time Particle-Based Fluid Simulation with Rigid Body Interaction Takashi Amada (Sony Computer Entertainment)Game Programming Gems 6, 2006. Constraints in Rigid Body Dynamics Russ Smith (Open Dynamics Engine)Game Programming Gems 4, 2004. Real-Time Multiresolution Dynamics of Deeply Hierarchical Bodies Jason Weber and Andrew Weber (Intel Corporation)Graphics Programming Methods, 2003. Integrating the Equations of Rigid Body Motion Miguel GomezGame Programming Gems, 2000.
Real-Time Particle-Based Fluid Simulation with Rigid Body Interaction
Constraints in Rigid Body Dynamics
Real-Time Multiresolution Dynamics of Deeply Hierarchical Bodies
Integrating the Equations of Rigid Body Motion