| Physics: Water Simulation  
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Real-Time Simulation and Rendering of 3D Fluids | 
 |  |  | Keenan Crane (University of Illinois at Urbana-Champaign), Ignacio Llamas, Sarah Tariq (NVIDIA Corporation) GPU Gems 3, 2007.
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Explicit Early-Z Culling for Efficient Fluid Flow Simulation | 
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Exact Buoyancy for Polyhedra | 
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Real-Time Particle-Based Fluid Simulation with Rigid Body Interaction | 
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Interactive Fluid Dynamics and Rendering on the GPU | 
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Effective Water Simulation from Physical Models | 
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Interactive Water Surfaces | 
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Animation and Display of Water | 
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GPU Water Simulation with PS 3.0 | 
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Interactive Simulation of Water Surfaces | 
  
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