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Physics: Water Simulation


Real-Time Simulation and Rendering of 3D Fluids

Keenan Crane (University of Illinois at Urbana-Champaign), Ignacio Llamas, Sarah Tariq (NVIDIA Corporation)
GPU Gems 3, 2007.

Explicit Early-Z Culling for Efficient Fluid Flow Simulation

Pedro V. Sander, Natalya Tatarchuk, and Jason L. Mitchell
ShaderX5, 2006.

Exact Buoyancy for Polyhedra

Erin Catto (Crystal Dynamics)
Game Programming Gems 6, 2006.

Real-Time Particle-Based Fluid Simulation with Rigid Body Interaction

Takashi Amada (Sony Computer Entertainment)
Game Programming Gems 6, 2006.

Interactive Fluid Dynamics and Rendering on the GPU

Frank Luna
Game Programming Gems 6, 2006.

Effective Water Simulation from Physical Models

Mark Finch (Cyan Worlds)
GPU Gems, 2004.

Interactive Water Surfaces

Jerry Tessendorf (Rhythm and Hues Studios)
Game Programming Gems 4, 2004.

Animation and Display of Water

Stefano Lanza
ShaderX3, 2004.

GPU Water Simulation with PS 3.0

Jeremy Zelsnack (NVIDIA)
PDF/Movie available, NVIDIA GDC Presentations, 2004.

Interactive Simulation of Water Surfaces

Miguel Gomez
Game Programming Gems, 2000.

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