Home    General Programming    Artificial Intelligence    Math    Physics    Graphics    Networking    Audio Programming   
Audio/Visual Design    Game Design    Production    Business of Games    Game Studies    Conferences    Schools    Contact   
 
Optimizations
Rigid Bodies
Soft Bodies
Characters
Vehicles
Cloth Simulation
Water Simulation
Deformation
Friction
Prescripted
Collision Detection
All Articles
Game Programming Gems
Game Programming Gems 2
Game Programming Gems 3
Game Programming Gems 4
Game Programming Gems 5
Game Programming Gems 6
AI Game Programming Wisdom
AI Game Programming Wisdom 2
AI Game Programming Wisdom 3
GPU Gems
GPU Gems 2
ShaderX
ShaderX2
ShaderX3
ShaderX4
ShaderX5
Massively Multiplayer Game Development
Massively Multiplayer Game Development 2
Secrets of the Game Business
Introduction to Game Development
GDC Proceedings
Game Developer Magazine
Gamasutra


Physics: Water Simulation


Explicit Early-Z Culling for Efficient Fluid Flow Simulation

Pedro V. Sander, Natalya Tatarchuk, and Jason L. Mitchell
ShaderX5, 2006.

Exact Buoyancy for Polyhedra

Erin Catto (Crystal Dynamics)
Game Programming Gems 6, 2006.

Real-Time Particle-Based Fluid Simulation with Rigid Body Interaction

Takashi Amada (Sony Computer Entertainment)
Game Programming Gems 6, 2006.

Interactive Fluid Dynamics and Rendering on the GPU

Frank Luna
Game Programming Gems 6, 2006.

Effective Water Simulation from Physical Models

Mark Finch (Cyan Worlds)
GPU Gems, 2004.

Interactive Water Surfaces

Jerry Tessendorf (Rhythm and Hues Studios)
Game Programming Gems 4, 2004.

Animation and Display of Water

Stefano Lanza
ShaderX3, 2004.

GPU Water Simulation with PS 3.0

Jeremy Zelsnack (NVIDIA)
PDF/Movie available, NVIDIA GDC Presentations, 2004.

Interactive Simulation of Water Surfaces

Miguel Gomez
Game Programming Gems, 2000.

 
34% off discount
"Latest from a must have series"
Game
Programming
Gems 6



"Comprehensive math book for games"
Mathematics
for 3D Game
Programming
and Computer Graphics



"Newest AI techniques from commercial games"
AI Game
Programming
Wisdom 3




Home