| Networking: Servers  
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Complex Systems Based High-Level Architecture for Massively Multiplayer Games | 
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Generating Globally Unique Identifiers for Game Objects | 
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Implementing a Seamless World Server | 
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MMP Server Cluster Architecture | 
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General Lobby Design and Development | 
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Thousands of Clients per Server | 
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Efficient MMP Game State Storage | 
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Seamless Servers: The Case For and Against | 
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Server-Side Object Refresh Rates | 
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MMP Server Development and Maintenance | 
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Scaling Multiplayer Servers | 
  
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