| Networking: Communication  
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Reliable Peer-to-Peer Gaming Connections Penetrating NAT | 
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Designing a Vulgarity Filtering System | 
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Overcoming Network Address Translation in Peer-to-Peer Communications | 
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A Reliable Messaging Protocol | 
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Minimizing Latency in Real-Time Stategy Games | 
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Real-Time Strategy Network Protocol | 
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Creating Multiplayer Games with DirectPlay 8.1 | 
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Wireless Gaming Using the Java Micro Edition | 
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A Network Protocol for Online Games | 
  
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