| Networking: Optimizations  
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Dynamically Adaptive Streaming of 3D Data for Animated Characters | 
 |  |  | Thomas Di Giacomo, HyungSeok Kim, Stephane Garchery, and Nadia Magnenat-Thalmann (MIRALab, C.U.I, University of Geneva), and Chris Joslin (School of Information Technology, Carleton University) Game Programming Gems 6, 2006.
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Fast and Efficient Implementation of a Remote Procedure Call System | 
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Delta-Compression for Heterogeneous Data Transfer | 
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Efficient MMP Game State Storage | 
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Practical Application of Parallel-State Machines in a Client-Server Environment | 
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Bit Packing: A Network Compression Technique | 
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Minimizing Latency in Real-Time Stategy Games | 
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Template-Based Object Serialization | 
  
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