Home    General Programming    Artificial Intelligence    Math    Physics    Graphics    Networking    Audio Programming    
Audio/Visual Design    Game Design    Production    Business of Games    Game Studies    Conferences    Schools    Contact   
Optimizations
Quaternions
Geometry
Randomness
Floating-Point
Splines
Inverse Kinematics
Euler Integration
Collision Detection
All Articles
Game Programming Gems
Game Programming Gems 2
Game Programming Gems 3
Game Programming Gems 4
Game Programming Gems 5
Game Programming Gems 6
Game Programming Gems 7
AI Game Programming Wisdom
AI Game Programming Wisdom 2
AI Game Programming Wisdom 3
AI Game Programming Wisdom 4
GPU Gems
GPU Gems 2
GPU Gems 3
ShaderX
ShaderX2
ShaderX3
ShaderX4
ShaderX5
Massively Multiplayer Game Development
Massively Multiplayer Game Development 2
Secrets of the Game Business
Introduction to Game Development
GDC Proceedings
Game Developer Magazine
Gamasutra


Mathematics: Quaternions


Faster Quaternion Interpolation Using Approximations

Andy Thomason
Game Programming Gems 5, 2005.

Hardware Skinning with Quaternions

Jim Hejl (Electronic Arts Tiburon)
Game Programming Gems 4, 2004.

Hardware Skinning with Quaternions

Jim Hejl (Electronic Arts Tiburon)
Game Programming Gems 4, 2004.

Quaternion Compression

Mark Zarb-Adami (Muckyfoot Productions)
Game Programming Gems 3, 2002.

Quaternions for Game Programming

Jan Svarovsky
Game Programming Gems, 2000.

Matrix-Quaternion Conversions

Jason Shankel
Game Programming Gems, 2000.

Interpolating Quaternions

Jason Shankel
Game Programming Gems, 2000.

The Shortest Arc Quaternion

Stan Melax
Game Programming Gems, 2000.

34% off discount
"Latest from a must have series"
Game
Programming
Gems 7



"Cutting-edge graphics techniques"
GPU Gems 3


"Newest AI techniques from commercial games"
AI Game
Programming
Wisdom 4




ugg boots clearance canada goose cyber monday moncler outlet
Home