Home    General Programming    Artificial Intelligence    Math    Physics    Graphics    Networking    Audio Programming   
Audio/Visual Design    Game Design    Production    Business of Games    Game Studies    Conferences    Schools    Contact   
 
Architecture
C++ and Languages
Optimizations
Scripting
Resource Management
Data Structures
Memory Management
UI and Menus
Player Input
Level Editors and Tools
Debugging
All Articles
Game Programming Gems
Game Programming Gems 2
Game Programming Gems 3
Game Programming Gems 4
Game Programming Gems 5
Game Programming Gems 6
AI Game Programming Wisdom
AI Game Programming Wisdom 2
AI Game Programming Wisdom 3
GPU Gems
GPU Gems 2
ShaderX
ShaderX2
ShaderX3
ShaderX4
ShaderX5
Massively Multiplayer Game Development
Massively Multiplayer Game Development 2
Secrets of the Game Business
Introduction to Game Development
GDC Proceedings
Game Developer Magazine
Gamasutra


General Programming: UI and Menus


Context-Sensitive HUDs for Editors

Adam Martin (Grex Games)
Game Programming Gems 5, 2005.

Choose Your Path - A Menu System

Wendy Jones
Game Programming Gems 5, 2005.

Designing a Vulgarity Filtering System

Shekhar Dhupelia
Game Programming Gems 5, 2005.

Real-Time Input and UI in 3D Games

Greg Seegert (Stainless Steel Studios)
Game Programming Gems 3, 2002.

Natural Selection: The Evolution of Pie Menus

Don Hopkins
Game Programming Gems 3, 2002.

 
37% off discount
"Latest from a must have series"
Game
Programming
Gems 6



"Comprehensive math book for games"
Mathematics
for 3D Game
Programming
and Computer Graphics



"Newest AI techniques from commercial games"
AI Game
Programming
Wisdom 3




Home