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General Programming: Memory Management


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Ignacio Incera Cruz
Game Programming Gems 5, 2005.

Improving Freelists with Policy Based Design

Nathan Mefford
Game Programming Gems 5, 2005.

Fight Memory Fragmentation with Templated Freelists

Paul Glinker (Rockstar Games Toronto)
Game Programming Gems 4, 2004.

Writing a Fast, Efficient, Fixed-Size Object Allocator

Tom Gambill (NCsoft Corporation)
Massively Multiplayer Game Development, 2003.

Custom STL Allocators

Pete Isensee (Microsoft)
Game Programming Gems 3, 2002.

A Drop-in Debug Memory Manager

Peter Dalton (Evans & Sutherland)
Game Programming Gems 2, 2001.

Resource and Memory Management

James Boer
Game Programming Gems, 2000.

Frame-Based Memory Allocation

Steven Ranck
Game Programming Gems, 2000.

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Game
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"Cutting-edge graphics techniques"
GPU Gems 3


"Newest AI techniques from commercial games"
AI Game
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