| Audio Programming: Architecture  
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Multithreaded Audio Programming Techniques | 
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Sound Management by Group | 
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Introduction to Single-Speaker Speech Recognition | 
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A Brief Introduction to OpenAL | 
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Dynamic Variables and Audio Programming | 
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Creating an Audio Scripting System | 
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Real-Time Modular Audio Processing for Games | 
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Game Audio Design Patterns | 
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A Technique to Instantaneously Reuse Voices in a Sample-based Synthesizer | 
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Interactive Processing Pipeline for Digital Audio | 
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A Basic Music Sequencer for Games | 
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An Interactive Music Sequencer for Games | 
  
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