| Audio Programming: All Articles  
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Real-Time Sound Generation from Deformable Meshes | 
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A Lightweight Generator for Real-Time Sound Effects | 
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Faking Real-Time DSP Effects | 
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Multithreaded Audio Programming Techniques | 
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Sound Management by Group | 
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Using 3D Surfaces as Audio Emitters | 
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Fast Environmental Reverb Based on Feedback Delay Networks | 
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Introduction to Single-Speaker Speech Recognition | 
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A Brief Introduction to OpenAL | 
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A Simple Real-Time Lip-Synching System | 
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Dynamic Variables and Audio Programming | 
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Creating an Audio Scripting System | 
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Implementing an Environmental Audio Solution Using EAX and ZoomFX | 
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Controlling Real-Time Sound Synthesis from Game Physics | 
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Audio Compression with Ogg Vorbis | 
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Creating a Compelling 3D Audio Environment | 
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Obstruction Using Axis-Aligned Bounding Boxes | 
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Using the Biquad Resonant Filter | 
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Linear Predictive Coding for Voice Compression and Effects | 
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The Stochastic Synthesis of Complex Sounds | 
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Real-Time Modular Audio Processing for Games | 
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Game Audio Design Patterns | 
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A Technique to Instantaneously Reuse Voices in a Sample-based Synthesizer | 
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Software-based DSP Effects | 
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Interactive Processing Pipeline for Digital Audio | 
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A Basic Music Sequencer for Games | 
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An Interactive Music Sequencer for Games | 
  
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