| Game Design: User Community  
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From Raw Material to Final Product: Life in a Social Economy | 
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Player Housing-My House Is Your House | 
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Social Game Systems: Cultivating Player Socialization and Providing Alternate Routes to Game Rewards | 
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Designing a Flexible Guild Creation and Management Command Set | 
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Building a Reputation System: Hatred, Forgiveness, and Surrender in Neverwinter Nights | 
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City-State Governments-Their Roles in Online Communities | 
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But What If the Player Is Female? | 
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Designing for Online Community | 
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Character Interaction Outside the Game World | 
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Utilizing the Consumer-Making the Most of Modding | 
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Following Up after the Game Is Released: It�s Not over When It�s Over | 
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Customer Support and Player Reputation: It�s All About Trust | 
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Everybody Needs Somebody: Practical Advice for Encouraging Cooperative Play in Online Virtual Worlds | 
  
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