| Business: All Articles  
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Games Industry Roles and Economics | 
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The Publisher-Developer Relationship | 
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Intellectual Property Content, Law, and Practice | 
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The Shift to Middleware: Technological Forecast for Game Development | 
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How Developers Get Paid: The Retail Market for Games | 
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Invasion of the IP Snatchers: Exploring Licensed versus Original Games | 
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Online Business Models: Using the Net for Profit | 
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Serious Games: Opportunities for Game Developers in Interactive Simulation and Training | 
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Creating a Successful Freelance Game Development Business | 
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Development Misery and How to Avoid It | 
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Startups: Don�t Compete with Half-Life2! | 
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Writing a Business Plan for a Game Development Startup | 
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Strategies for Staffing a Startup | 
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Financing from the Buyer�s Side: Evaluating and Acquiring a Game Company | 
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Financing Projects and Startups | 
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The Top Ten Misconceptions New Game Developers Have about Publishers | 
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The Role of Each Entity in Game Publishing | 
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The Many Faces of Game Development | 
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A Publishing Project: From Concept to Launch and Beyond | 
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Diagnosing Immaturity in Development Studios: Symptoms and Treatment | 
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The Producer, Friend or Foe? | 
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Public Relations: Making the Most of the Gaming Press | 
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Techniques to Increase Upsell for Online Games | 
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Showing Publishers What They Want to See | 
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Securing a Development Contract: The Art of Pitching | 
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Introduction to Contract Negotiation | 
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Effective Development Contracts | 
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Pros and Cons of Worldwide and Country-by-Country Deals | 
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The Whys and Wherefores of Game Agents | 
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Psychological Profiling: Entering the Mind of the Game Player | 
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Small Fish in a Big Pond: How Small Developers and Publishers Can Succeed in Promoting Their MMP Game | 
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Asian Game Markets and Game Development-Mass Market for MMP Games | 
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Negotiating a Freelance Game Design Contract | 
  
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